
SeaBed is interesting in part because it presents opaquely fluctuating motions that accelerate until reaching an omitted climax, then focusing on the after-effects of that omitted climax, and back to another build-up. It reaffirms its ideas of disjointed intangible ephemeral memory-dreams, hardly able to clasp your hands on a soap-bubble holding the weight of a life; a life collapsing from unconscious murmurs and ruminations, deciding on a path before even realizing; a mind wandering deep beneath the sea, strayed into caverns and obscure corners by waves, uncontrollable forces.
On a technical point: The lack of dialogue tags supplements the theme of dreams and memories; vague, half-forgotten and murky things, mingling and entangling with the past, future, and present, unsure of what is what, in an ever-changing kaleidoscopic shape. Don’t worry too much about “who exactly is saying what.” If it’s not stated then it’s something that is not necessary.

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